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Active initiative

Operation Red Alert

Sirens on. Operation Vittles fell short of its audience target, but the airlift found where EXPLe Corp's energy actually is: building games. Red Alert turns that energy into shipped, playable work on a weekly clock. No more drifting between launches. Every week something new is playable, every release lands in the Build Log, and the first game goes on sale.
active
Progress
5 objectives in flight
Timeline
Oct 2026 - Dec 2026
Current focus
Phase 1 — Ship the first paid game: Danger Close: WW1 approved and live on the App Store (Target: App Store listing)

Overview

This work is currently live, so the page should explain what is happening now and how progress is being measured.

Red Alert is a games-first operation with a discipline problem to fix. Danger Close: WW1 is waiting on App Store review, nine more games are in active development, and the Arcade gives every one of them a public home. The operation measures what actually ships each week, puts the first paid game in the App Store, and turns players into followers through the Arcade and the email list.

Why it matters

This work is being tracked against 5 objectives, with 0 complete and 5 still in progress.

The immediate focus is phase 1 — ship the first paid game: danger close: ww1 approved and live on the app store (target: app store listing), which is the clearest signal of what the team is working through right now.

Latest dispatches

  • NowOct 6
    Operation Red Alert begins. Danger Close: WW1 was resubmitted to the App Store on October 2 and is waiting for review.
  • NextOct 6
    Ship one playable game update this week and log it in the Build Log.

Objectives

5 objectives in flight
  • 1. Phase 1 — Ship the first paid game: Danger Close: WW1 approved and live on the App Store (Target: App Store listing)
    In progress
  • 2. Phase 2 — Stock the Arcade: every game in active development playable or listed on the Arcade with a dev diary (Target: 9 games)
    In progress
  • 3. Phase 3 — Weekly cadence: ship a playable build or meaningful game update every week and record it in the Build Log (Target: 1 per week through Dec 31)
    In progress
  • 4. Phase 4 — Players to followers: email capture live on the Arcade and game pages (Target: first 100 subscribers)
    In progress
  • 5. Phase 5 — First game revenue: a paid unlock sold through the App Store (Target: first sale)
    In progress

Timeline

Start
Oct 2026
End
Dec 2026
Status
Active initiative