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Omega War

Browser-first 3D real-time strategy game (Divisions 1945) — post-V-E-Day order-of-battle research, division/deck rosters, and a shared unit-data schema for the tactical layer, deck builder, and campaign map.

Alignment

37 documents

AI-TUNE Agent Conventions

This read-only page proposes source-safe post candidates from the shipped boundary: root agent notes that make "AI tuning" route to the offline AI-TUNE evidence/review loop instead of direct browser-runtime AI edits. It does not publish posts or write social-ledger records.

↗ www.georgeqle.com
session-run·confirmed

Arsenal 1945 — Omega War

staged research cycle: arsenal-1945 (game-fantasy follow-up) · researched and confirmed 2026-06-10 · page Revision #3 (Stage 3 executed)

↗ www.georgeqle.com
Research·confirmed

Battle Briefing screen build

Omega War · Unthinkable · Alignment date 2026-07-10

↗ www.georgeqle.com
product-design·confirmed

Battle Briefing wiring evidence

Omega War · Unthinkable · Alignment date 2026-07-10

↗ www.georgeqle.com
product-design·confirmed

Confirmed Game Prototype Test — Tactical Vertical Slice

Alignment date: 2026-06-15 . Status: confirmed . The page is current for the completed alignment cycle; later research may amend it only by archiving this confirmed page and highlighting the amendment.

↗ www.georgeqle.com
product-design·confirmed

Conquest / Assault / Raid Pressure Adapters & Indirect Map-Objective Victory Pressure

A revised design synthesis that separates the drain-down command pool mechanic from the contested word score . Current sources call the pool command score , but this review now treats the name as a required decision: keep that term with an explicit depletion definition, or rename

↗ www.georgeqle.com
product-design·review

Conquest of Helmstedt LDD + Rules Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifacts: research/unthinkable/conquest-of-helmstedt-level-design.md , research/unthinkable/conquest-gamemode-rules-inventory.md

↗ www.georgeqle.com
Research·review

Data Field Schema Alignment — Omega War

Review artifact for the upcoming Deployment Plan prototype field migration. Created 2026-06-23; documentation only.

↗ www.georgeqle.com
product-design·review

Decklist Rules Alignment - Omega War

Review page for agent-facing deck creation and deck audit rules. Updated 2026-06-23 from the 2026-06-22 review feedback and docs/decklist-rules-alignment.md .

↗ www.georgeqle.com
product-design·review

Deployment Plan — Fixed Deck Timing UI Review

Branch-review mockup for Omega War: Unthinkable , scoped to the Conquest of Helmstedt tactical battle. This review tests whether a Deployment Plan can let the player arrange a fixed 11th Armoured deployment queue before battle without becoming a deck-building screen.

↗ www.georgeqle.com
product-design·confirmed

Divisions 1945 — Omega War

staged research cycle: divisions-1945 (arsenal-1945 follow-up) · researched 2026-06-11 · confirmed 2026-06-12 · page Revision #2 (Stage 3 executed)

↗ www.georgeqle.com
Research·confirmed

Doctrine-Aware Self-Improving AI Roadmap

Alignment date: 2026-07-02 · Product path: unthinkable · Source artifact: research/unthinkable/doctrine-aware-ai-roadmap.md

↗ www.georgeqle.com
product-design·confirmed

Fork Idea Branch — Omega War → Unthinkable + Vittles

Skill: fork-idea-branch · Tier: document · Page: alignment/fork-idea-branch-omega-war.html · created 2026-06-14

↗ www.georgeqle.com
product-design·confirmed

Game Audience — Omega War

skill: game-audience · researched and confirmed 2026-06-10

↗ www.georgeqle.com
Research·confirmed

Game Fantasy — Omega War

skill: game-fantasy · researched and confirmed 2026-06-10

↗ www.georgeqle.com
Research·confirmed

Game Genre Map - Omega War

Confirmed research/design artifact · staged cycle: game-genre-map · page created 2026-06-12 · canonical write 2026-06-13

↗ www.georgeqle.com
Research·confirmed

Game Rules Inventory Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifact: research/unthinkable/game-rules-inventory.md

↗ www.georgeqle.com
Research·review

Helmstedt Real-World Research + Map Objective Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifacts: research/unthinkable/helmstedt-real-world-map-research.md , research/unthinkable/helmstedt-objective-brainstorm.md

↗ www.georgeqle.com
Research·review

Idea Scope Brief — Omega War

Skill: idea-scope-brief · Tier: document · Page: alignment/idea-scope-brief-omega-war.html

↗ www.georgeqle.com
idea-brief·confirmed

Idea Scope Brief — Omega War: Vittles

Skill: idea-scope-brief vittles · Tier: document · Page: alignment/idea-scope-brief-vittles.html · created 2026-06-14

↗ www.georgeqle.com
idea-brief·review

Phase Progression Comeback Rule Alignment - Omega War

Confirmed approval page for the behind-player command-structure upgrade rule. Created 2026-06-23; canonical rules were written after approval.

↗ www.georgeqle.com
product-design·confirmed

Player Copy Audit - Deployment Plan

This copy audit is a read-only alignment artifact retired as of 2026-06-26 . The live prototype has evolved roughly ten days past this 2026-06-16 audit: several recommendations here are already applied verbatim in the prototype (e.g. the plan-01 subtitle and plan-03 "Planned buil

↗ www.georgeqle.com
Research·superseded

Proposed Divisions and Decks Roster - Omega War

Confirmed research/design artifact · staged cycle: proposed-divisions-and-decks-roster · canonical write 2026-06-12

↗ www.georgeqle.com
Research·confirmed

Prototype Review - Tactical Battle

This page is a read-only alignment artifact retired as of 2026-06-26 . The live prototype has evolved roughly ten days past this 2026-06-16 review: several recommendations are already applied in the prototype, and coverage references here are outdated (e.g. the old VEH roster tab

↗ www.georgeqle.com
product-design·superseded

Shared Weapon-Catalog Drift Audit & Architecture Recommendation

Before extracting a shared per-weapon catalog, this pass proves where weapon definitions overlap across the four faction data files and whether any shared weapon's values DISAGREE , then recommends the catalog architecture. Weapons used by both nations (Lend-Lease generics, comma

↗ www.georgeqle.com
Research·review

Tactical Battle Experiments Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifact: research/unthinkable/tactical-battle-experiment-plan.md

↗ www.georgeqle.com
Research·review

Tactical Vertical-Slice Spec - Omega War

Confirmed research/design artifact · staged cycle: tactical-vertical-slice-spec · canonical write 2026-06-15

↗ www.georgeqle.com
product-design·confirmed

Unit Data Schema - Omega War

Stage 1 research-scope review · staged cycle: unit-data-schema · page created 2026-06-13 · confirmed 2026-06-15

↗ www.georgeqle.com
Research·confirmed

Unit Data Schema — Topic 01: Core Unit/Card Entity — Omega War

Stage 2 · per-topic review · topic 01 of 6 · cycle unit-data-schema · page created 2026-06-14 · revised 2026-06-14 (topic-01 review pass)

↗ www.georgeqle.com
Research·review

Unit Data Schema — Topic 02: Equipment & Variants — Omega War

Stage 2 · per-topic review · topic 02 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
Research·review

Unit Data Schema — Topic 03: Phase vs Era-Band Split — Omega War

Stage 2 · per-topic review · topic 03 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
Research·review

Unit Data Schema — Topic 04: Deck / Band / Card-Roster — Omega War

Stage 2 · per-topic review · topic 04 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
Research·review

Unit Data Schema — Topic 05: Division / To&E Mapping — Omega War

Stage 2 · per-topic review · topic 05 of 6 · cycle unit-data-schema · page created 2026-06-15 · approved 2026-06-15

↗ www.georgeqle.com
Research·review

Unit Data Schema — Topic 06: Command-Post & Wonder-Slot Governance — Omega War

Stage 2 · per-topic review · topic 06 of 6 · cycle unit-data-schema · page created 2026-06-15 · approved 2026-06-15

↗ www.georgeqle.com
Research·review

User Flow Map - Prototype Build Plan - Tactical Battle

Confirmed 2026-06-16. Product path: unthinkable . Topic: tactical-battle . Rendering tier: prototype.

↗ www.georgeqle.com
Journey Map·confirmed

UX Variations — Tactical Battle

Five UX progression branches for the first playable tactical battle, Conquest of Helmstedt . Alignment date: 2026-06-15 . Status: confirmed . Product path: unthinkable .

↗ www.georgeqle.com
product-design·confirmed

Weapon-Loadout Customization — System Audit & Go-Forward Model

An audit of how the Deployment Plan First prototype customizes infantry/team weapon loadouts. The system grew through two parallel registries plus a third doubling mechanism , with no conflict detection and no cross-axis validation. This page inventories the current system, docum

↗ www.georgeqle.com
Research·review

Prototypes

22 documents

Conquest of Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Conquest of Helmstedt

Compare your planned deployment order with what actually happened, then refine the queue or command-post timing for the next attempt.

↗ www.georgeqle.com
product-design·unknown

Conquest of Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Conquest of Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Conquest of Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Copy inventory — tactical-battle prototype

Browser-first 3D real-time strategy game

↗ www.georgeqle.com
product-design·unknown

Drive on Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Drive on Helmstedt

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

EXP-01 Camera And Selection Controls

Localized runtime input proof for Conquest of Helmstedt. Camera, selection, and move-order intent only.

↗ www.georgeqle.com
product-design·unknown

EXP-02 Unit Movement And Formation Readability

Localized runtime movement proof for Conquest of Helmstedt. UnitInstance interpolation, facing, spacing, and order readability only.

↗ www.georgeqle.com
product-design·unknown

EXP-03 Cover And Suppression Microfight

Contract: cover query plus suppression state machine for a deterministic local exchange.

↗ www.georgeqle.com
product-design·unknown

EXP-04 Capture Points And Score Pressure

Standalone file proof: capture-point state, income tick, victory-pressure tick.

↗ www.georgeqle.com
product-design·unknown

EXP-05 Deployment Queue To Runtime Spawn

Standalone file proof: planner queue/card data to runtime unit adapter, deployment lock/timer commit, and off-map road or air-corridor arrival seeds.

↗ www.georgeqle.com
product-design·unknown

EXP-06 Command-Post Unlock Chain

Standalone file proof: command-post state, build progress, timer phase warnings/popups, losing-side catch-up discount evaluation, battlefield-control anti-sandbagging inputs, and command-post-gated availability filter.

↗ www.georgeqle.com
product-design·unknown

EXP-07 Basic Combat Resolution

Combat tick over units, weapons, cover, suppression, health, and outcomes.

↗ www.georgeqle.com
product-design·unknown

EXP-08 Baseline AI Loop

Serializable AiCommanderProfile, AiDoctrineProfile, and AiIntentState decision proof.

↗ www.georgeqle.com
product-design·unknown

EXP-09 Tactical UI HUD

Read-only UI projection from runtime state: loading, deployment, phase alerts, popup surfaces, selected unit summary, and score pressure.

↗ www.georgeqle.com
product-design·unknown

EXP-10 Save/Pause/Reload

Standalone proof for serializeBattleState() and restoreBattleState(snapshot), including AI commander profile, intent state, adaptation memory, cooldowns, and log context.

↗ www.georgeqle.com
product-design·unknown

EXP-11 Performance Ceiling Probe

Local frame/unit/order/combat-pair performance logger for tactical battle ceiling assumptions.

↗ www.georgeqle.com
product-design·unknown

EXP-12 Wonder Telegraph And Counterplay

Standalone file:// proof for all-player declaration popup, wonder prerequisite checklist, telegraph event, activation event, counterplay windows, no external dependencies, and no runtime promotion.

↗ www.georgeqle.com
product-design·unknown

Tactical Battle — Prototype Demo

This prototype plays in landscape.

↗ www.georgeqle.com
product-design·unknown

Weapon-name alignment — tactical-battle prototype

Browser-first 3D real-time strategy game

↗ www.georgeqle.com
product-design·unknown

Alignment History

43 documents

History 2026-06-10 010609 — Idea Scope Brief — Omega War

Skill: idea-scope-brief · Tier: document · Page: alignment/idea-scope-brief-omega-war.html · Date: 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 011225 — Idea Scope Brief — Omega War

Skill: idea-scope-brief · Tier: document · Page: alignment/idea-scope-brief-omega-war.html · Date: 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 020838 — Game Audience — Omega War

Stage 1 research-scope review · skill: game-audience · page created 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 111014 — Game Audience — Omega War

Stage 2 artifact review · skill: game-audience · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 132606 — Game Fantasy — Omega War

Stage 1 research-scope review · skill: game-fantasy · page created 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 172429 — Game Fantasy — Omega War

Stage 2 artifact review · skill: game-fantasy · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 175326 — Game Fantasy — Omega War

Stage 2 artifact review · skill: game-fantasy · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 184856 — Game Fantasy — Omega War

Stage 2 artifact review · skill: game-fantasy · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 190301 — Game Fantasy — Omega War

Stage 2 artifact review · skill: game-fantasy · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 193246 — Arsenal 1945 — Omega War

Stage 1 research-scope review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · page created 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 195625 — Arsenal 1945 — Omega War

Stage 2 artifact review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 215238 — Arsenal 1945 — Omega War

Stage 2 artifact review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · research executed and page updated 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 221955 — Arsenal 1945 — Omega War

Stage 2 artifact review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · page Revision #2 — round-2 research executed and page amended 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 223716 — Arsenal 1945 — Omega War

Stage 2 artifact review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · page Revision #2 — round-2 research executed and page amended 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-10 235919 — Arsenal 1945 — Omega War

Stage 2 artifact review · staged research cycle: arsenal-1945 (game-fantasy follow-up) · page Revision #2 — round-2 research executed and page amended 2026-06-10

↗ www.georgeqle.com
History·review·Historical

History 2026-06-11 013658 — Divisions 1945 — Omega War

Stage 1 research-scope review · staged research cycle: divisions-1945 (arsenal-1945 follow-up) · page created 2026-06-11

↗ www.georgeqle.com
History·review·Historical

History 2026-06-11 221423 — Arsenal 1945 — Omega War

staged research cycle: arsenal-1945 (game-fantasy follow-up) · researched and confirmed 2026-06-10 · page Revision #3 (Stage 3 executed)

↗ www.georgeqle.com
History·confirmed·Historical

History 2026-06-11 221423 — Divisions 1945 — Omega War

Stage 2 artifact review · staged research cycle: divisions-1945 (arsenal-1945 follow-up) · research executed 2026-06-11

↗ www.georgeqle.com
History·review·Historical

History 2026-06-12 112457 — Divisions 1945 — Omega War

Stage 2 artifact review · staged research cycle: divisions-1945 (arsenal-1945 follow-up) · research executed 2026-06-11

↗ www.georgeqle.com
History·review·Historical

History 2026-06-12 211440 — Proposed Divisions and Decks Roster - Omega War

Stage 2 research/design artifact review · staged cycle: proposed-divisions-and-decks-roster · page updated 2026-06-12

↗ www.georgeqle.com
History·review·Historical

History 2026-06-13 000000 — Game Genre Map - Omega War

Stage 1 research-scope review - staged cycle: game-genre-map - page created 2026-06-12

↗ www.georgeqle.com
History·review·Historical

History 2026-06-13 192617 — Game Genre Map - Omega War

Stage 2 of 3 (artifact review) - staged cycle: game-genre-map - page created 2026-06-12 - updated 2026-06-13

↗ www.georgeqle.com
History·review·Historical

History 2026-06-13 220712 — Game Genre Map - Omega War

Stage 2 of 3 (artifact review) - staged cycle: game-genre-map - page created 2026-06-12 - updated 2026-06-13

↗ www.georgeqle.com
History·review·Historical

History 2026-06-14 162150 — Unit Data Schema — Topic 01: Core Unit/Card Entity — Omega War

Stage 2 · per-topic review · topic 01 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
History·review·Historical

History 2026-06-14 225722 — Unit Data Schema — Topic 02: Equipment & Variants — Omega War

Stage 2 · per-topic review · topic 02 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
History·review·Historical

History 2026-06-14 234600 — Fork Idea Branch — Omega War → Unthinkable + Vittles

Skill: fork-idea-branch · Tier: document · Page: alignment/fork-idea-branch-omega-war.html · created 2026-06-14

↗ www.georgeqle.com
History·review·Historical

History 2026-06-14 234839 — Unit Data Schema — Topic 03: Phase vs Era-Band Split — Omega War

Stage 2 · per-topic review · topic 03 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 132048 — Unit Data Schema — Topic 06: Command-Post & Wonder-Slot Governance — Omega War

Stage 2 · per-topic review · topic 06 of 6 · cycle unit-data-schema · page created 2026-06-15

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 151240 — Unit Data Schema — Topic 04: Deck / Band / Card-Roster — Omega War

Stage 2 · per-topic review · topic 04 of 6 · cycle unit-data-schema · page created 2026-06-14

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 154527 — Unit Data Schema — Topic 05: Division / To&E Mapping — Omega War

Stage 2 · per-topic review · topic 05 of 6 · cycle unit-data-schema · page created 2026-06-15

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 182354 — Tactical Vertical-Slice Spec - Omega War

Stage 1 research-scope review · staged cycle: tactical-vertical-slice-spec · page created 2026-06-15

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 193916 — Game Prototype Test Scope — Tactical Vertical Slice

Stage-1 review page for the smallest playable test that can prove or disprove Omega War's tactical vertical-slice fun. Alignment date: 2026-06-15 . Status: review .

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 214640 — UX Variations — Tactical Battle

Five UX progression branches for the first playable tactical battle, Breakthrough at Helmstedt . Alignment date: 2026-06-15 . Status: review . Product path: unthinkable .

↗ www.georgeqle.com
History·review·Historical

History 2026-06-15 231819 — Tactical Vertical-Slice Spec - Omega War

Stage 2 artifact review · staged cycle: tactical-vertical-slice-spec · page advanced 2026-06-15

↗ www.georgeqle.com
History·review·Historical

History 2026-06-23 122735 — Phase Progression Comeback Rule Alignment - Omega War

Review page for a proposed behind-player command-structure upgrade rule. Created 2026-06-23 as an approval gate before canonical rules are written.

↗ www.georgeqle.com
History·review·Historical

History 2026-06-26 143724 — Player Copy Audit - Deployment Plan

Alignment date: 2026-06-16 · Page id: player-copy-audit-deployment-plan-first · Product path: unthinkable

↗ www.georgeqle.com
History·review·Historical

History 2026-06-26 143724 — Prototype Review - Tactical Battle

Alignment date: 2026-06-16 · Product path: unthinkable · Topic: tactical-battle

↗ www.georgeqle.com
History·review·Historical

History 2026-07-01 110341 — Tactical Battle Experiments Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifact: research/unthinkable/tactical-battle-experiment-plan.md

↗ www.georgeqle.com
History·review·Historical

History 2026-07-01 140727 — Tactical Battle Experiments Review

Alignment date: 2026-07-01 · Product path: unthinkable · Source artifact: research/unthinkable/tactical-battle-experiment-plan.md

↗ www.georgeqle.com
History·review·Historical

History 2026-07-02 103735 — Doctrine-Aware Self-Improving AI Roadmap

Alignment date: 2026-07-02 · Product path: unthinkable · Source artifact: research/unthinkable/doctrine-aware-ai-roadmap.md

↗ www.georgeqle.com
History·review·Historical

History 2026-07-02 104930 — Doctrine-Aware Self-Improving AI Roadmap

Alignment date: 2026-07-02 · Product path: unthinkable · Source artifact: research/unthinkable/doctrine-aware-ai-roadmap.md

↗ www.georgeqle.com
History·review·Historical

History 2026-07-02 134353 — Tactical Battle Prototype Wrap

This read-only page proposes source-safe post candidates from the shipped boundary: tactical-battle research alignment, the Conquest of Helmstedt playable prototype, EXP-01 camera/selection proof, and regression validation. It does not publish posts or write social-ledger records

↗ www.georgeqle.com
History·confirmed·Historical

History 2026-07-08 115428 — Conquest / Assault / Raid Score-Pressure Adapters & Indirect Map-Objective Scoring

A design synthesis proposing an explicit score-pressure adapter abstraction — one shared command-score substrate, one per-mode conversion layer — and defining how Helmstedt map objectives feed the score indirectly (temporary tactical rewards → better scoring actions → ownership/p

↗ www.georgeqle.com
History·review·Historical