Government-data SaaS for municipal efficiency scoring; dormant and not functional until municipal financial data collection and the RAG pipeline exist.
EXPLe Consumer
Consumer-facing apps and community products aimed at everyday users.
Products
Mobile-first fantasy stock draft game validating a fixture-backed path from stock search through a first pick and board preview; standings, sharing, accounts, live market data, and a packaged application remain deferred
Visual firearm builder and community that was killed after payment-provider restrictions made reliable firearms-adjacent monetization economically unviable.
Customer-discovery operating system for technical B2B SaaS founders with private workspace, assumptions, experiments, evidence, claim review, public proof, reporting, and pricing-readiness hooks implemented; ready for a bounded launch as a portfolio asset, with limited expected standalone SaaS upside
Boston startup community platform that shipped its planned scope, then died after launch momentum faded, founder/investor pull weakened, event attendance declined, and the required outreach/follow-up became the wrong channel for the founder.
A practical experiment in connecting third-party services for personal administration. Built around subscription and renewal workflows, JIT Life OS explores how APIs—and potentially agent computer use—can help turn scattered information into useful next steps. A runnable, fixture-backed prototype exists; live integrations remain under development.
Parametric architectural modeling studio for exploded axonometric diagrams — turbo monorepo with a working dashboard prototype (grid snapping, panels, camera persistence) under a freemium SaaS spec
Browser-extension product in discovery — ticketing and customer-service workflows with a creator-monetization angle, shaped through research, specs, and an assumption tracker
Preserved sim-racing coaching research from an ended product thesis: no application shipped or recorded adoption emerged, and the owner concluded that credible racing instruction required professional racing or coaching authority the proposed student-built-for-students positioning did not provide.
Browser-first 3D real-time strategy game (Divisions 1945) — post-V-E-Day order-of-battle research, division/deck rosters, and a shared unit-data schema for the tactical layer, deck builder, and campaign map.
Playable browser football arcade prototype preserved after its standalone commercial thesis was killed. The completed game and deployed build served primarily as a Fable 5 capability experiment, with no validated demand, adoption, monetization, or go-to-market evidence supporting continued product investment.
Substantial RollerCoaster-Tycoon-style terminal simulator preserved after its standalone commercial thesis was killed. The completed Rust prototype and its unlisted 3D browser-port companion served primarily as Fable 5 capability experiments, without release, distribution, adoption, revenue, or go-to-market evidence supporting continued product investment.
Research-backed concept for a mobile-first ranked cognitive arena; no application code exists, and task depth, anti-cheat, ladder liquidity, and willingness to pay remain unvalidated.
Omni Editor web MVP and SwiftUI mobile package skeleton.
A twenty-wave naval fire-control campaign with persistent crew management.
A growing family of top-down arcade war games built around battlefield command, supporting fire, and the consequences of getting too close. Includes Danger Close: WW1 and Danger Close: Thunderbolt.
Western Front artillery game for browser, iPhone, and iPad. Defend your trench, upgrade your battery between assaults, and avoid hitting your own troops. The native iOS/iPadOS version offers a three-wave free campaign and an optional $4.99 one-time Unlimited Campaign unlock; App Store release remains pending.
Top-down A-10 close-air-support game in a fictionalized 1991 Gulf War scenario. Designate gun runs, Maverick targets, and bomb strikes to stop armored waves while protecting coalition positions. A browser prototype is available; the separate free native iOS/iPadOS build is archived but not recorded as submitted to the App Store.
Operations
Operations run company-wide today and are not yet scoped to individual business units. See the full slate on the Operations page.
Portfolio Readiness
| Product | Portfolio status | Lifecycle | Public destination |
|---|---|---|---|
| Axon | Dormant | sleeper | No public URL |
| B4 (Boston Builds Better Businesses) | Killed | killed | No public URL |
| CheckGres | Dormant | sleeper | No public URL |
| Danger Close | Incubating | incubating | No public URL |
| Danger Close: Thunderbolt | Incubating | incubating | Linked |
| Danger Close: WW1 | Incubating | incubating | Linked |
| Draft Stonk | Incubating | incubating | No public URL |
| EZGreasy | Dormant | sleeper | No public URL |
| Football Slam | Killed | killed | Linked |
| intMaxxing | Dormant | sleeper | No public URL |
| JIT Life OS | Incubating | incubating | No public URL |
| Loadoutworks | Killed | killed | Linked |
| Next Level Startup | Pre-Launch | active | No public URL |
| Omega War | Pre-Alpha | incubating | No public URL |
| Omni Editor | Incubating | incubating | No public URL |
| Picket Ships | Incubating | incubating | Linked |
| TrailBrake | Killed | killed | No public URL |
| TUI Coasters | Killed | killed | No public URL |