Government-data SaaS for municipal efficiency scoring; dormant and not functional until municipal financial data collection and the RAG pipeline exist.
LexConsumer
Consumer-facing apps and community products aimed at everyday users.
Products
Fantasy football for stocks — league creation and draft setup flows work; draft context fetch, pick submission, real-time pricing, and social features are the next milestones
Exception-first subscription management for recurring-spend cleanup — research, monetization, metrics, instrumentation, and backend package foundations are underway while the runnable MVP is still forming
Visual firearm builder and community that was killed after payment-provider restrictions made reliable firearms-adjacent monetization economically unviable.
Customer-discovery operating system for technical B2B SaaS founders — private workspace, assumptions, experiments, evidence, claim review, public proof, reporting, and pricing-readiness hooks are all shipped; concierge beta and paid-conversion validation are the next milestones
Boston startup community platform that shipped its planned scope, then died after launch momentum faded, founder/investor pull weakened, event attendance declined, and the required outreach/follow-up became the wrong channel for the founder.
Parametric architectural modeling studio for exploded axonometric diagrams — turbo monorepo with a working dashboard prototype (grid snapping, panels, camera persistence) under a freemium SaaS spec
Browser-extension product in discovery — ticketing and customer-service workflows with a creator-monetization angle, shaped through research, specs, and an assumption tracker
Sim-racing training product in discovery — trail-braking technique coaching with student-built-for-students positioning against AC EVO
Browser-first 3D real-time strategy game (Divisions 1945) — post-V-E-Day order-of-battle research, division/deck rosters, and a shared unit-data schema for the tactical layer, deck builder, and campaign map.
Browser football arcade game.
RollerCoaster-Tycoon-style park simulator that runs entirely in the terminal with isometric half-block pixel-art rendering.
Consumer mobile app (idea-scope stage).
Omni Editor web MVP and SwiftUI mobile package skeleton.
A twenty-wave naval fire-control campaign with persistent crew management.
Danger Close web game.
Operations
Operations run company-wide today and are not yet scoped to individual business units. See the full slate on the Operations page.
Launch Readiness
| Product | Lifecycle | Launch state |
|---|---|---|
| Axon | sleeper | Held |
| B4 (Boston Builds Better Businesses) | killed | Retired |
| CheckGres | sleeper | Held |
| Danger Close | incubating | Not public |
| Draft Stonk | active | Public |
| EZGreasy | sleeper | Held |
| Football Slam | incubating | Not public |
| intMaxxing | incubating | Not public |
| JIT Life OS | incubating | Not public |
| Loadoutworks | killed | Retired |
| Next Level Startup | active | Public |
| Omega War | incubating | Not public |
| Omni Editor | incubating | Not public |
| Picket Ships | incubating | Not public |
| TrailBrake | incubating | Not public |
| TUI Coasters | incubating | Not public |