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Book I Foundations and chronology

Public edition ·

Omega War: Unthinkable combines a persistent operational war with tactical real-time battles. Historically grounded national formations give the player a finite force whose losses, equipment, experience and position matter beyond one engagement. The public title is Omega War: Unthinkable; Redux is a repository and development lineage, not the game’s name.

Design pillars

  • The operational layer moves formations, protects communications, commits reserves and selects engagements. Tactical battles and autoresolution return their consequences to that same world.
  • A deck defines the authorised force. Deployment resources, facilities, phase releases and readiness determine what can arrive in a particular battle.
  • Combined arms, terrain, intelligence, suppression, supply and vulnerable support create the tactical problem. A parent headquarters never supplies a second copy of its children.
  • Named capture and defence objectives decide a campaign. Tactical modes have their own victory contracts; the campaign change does not automatically abolish tactical Conquest scoring.
  • Historical evidence, alternate-history decisions and game tuning remain separate. An establishment is not a dated serviceability return; an attractive formation name is not a deployment order.
  • The historian explains events that occurred in this run. A later film cannot undo a player’s earlier victory merely to reproduce a fixed script.

Settled fictional premises

The war begins on 16 April 1946. Churchill wins the 1945 election in this timeline. Patton survives his December 1945 collision. His accusation of Soviet responsibility remains unproved; the narrator must not convert suspicion into established fact. The Thuringian escalation belongs to the existing story, with operational details still subject to the campaign scripts.

The American command chain is McNarney at USFET → Truscott at Third Army → Patton’s provisional field command. Survival does not automatically restore Patton to command of Third Army. A scripted recall, appointment or concentration is a fictional event and must have a date compatible with the opening.

The British Helmstedt core is the 7th Armoured Division, the Desert Rats. The original 11th Armoured prototype and the original July 1945 setting are historical development references, not current canon. The full British occupation force remains visible around the player’s smaller command.

Czechoslovakia and Austria

Historical US and Soviet withdrawal from Czechoslovakia in late 1945 precedes the fictional crisis. The game does not assume an uninterrupted Soviet occupation, import the 1948 coup unchanged into 1946, or introduce the Warsaw Pact.

Current direction: Moscow demands additional protected military transit through Czechoslovakia to its occupation zone in Austria. Railway priority, depots, junction guards and communications rights become the pretext for wider coercion. The story must explain the expansion from transit protection into political control and a western field concentration; access alone does not require occupying western Bohemia.

A January 1946 American memorandum discussed Soviet forces in Hungary maintaining communications with Austria. It supports the period logic of the pretext, not a historical Czech transit agreement. The Hungarian route remains available in the historical baseline. Contemporary memorandum.

Austria retains its Soviet strength and strategic depth by default. The earlier proposal to detach 32nd Guards Rifle Corps, 95th Guards Rifle and 13th Guards Mechanised elements from the Austrian force is withdrawn. A separately sourced Bohemian field group needs a dated donor, origin deduction, transport plan, readiness and route-security allocation. An Austrian defensive contraction remains a possible explicit strategic course, with its costs shown, rather than an automatic source of free units.

The fate of Beneš, the exact emergency cabinet, the Bohemian Soviet parent command and the final opening date remain open. German and Czechoslovak cooperation needs American mediation, separate national chains and an explicit approach to the recent occupation and border disputes.

Chronological structure

OperationCurrent chronologyDependency
First Orders16 April 1946Local introductory deployment within Helmstedt; debit its detachments from their parents.
Helmstedt Corridor16–19 April review windowLocal result, surviving forces and corridor control carry forward.
Bavarian Front / Southern GermanyProposed late April–MayIncludes Franconia and the Bohemian flank; exact date unresolved.
Northern FrontSpring; 26 April is a proposalCan overlap southern fighting; no knowledge of its future outcome.
Summer DecisionSummer; 1 August is a proposalUses completed, dated spring results and actual coalition mobilisation.

A linked run is one chronology. Overlapping operations consume events known by their date, not the eventual result of an unfinished campaign. A standalone scenario declares its assumed history or imports a compatible save. It must not tell the player that an unplayed assumed defeat was their own result.

Research boundaries

The story’s 1946 equipment baseline does not grant 1950s weapons merely because Korean-era organisation is useful for research. Dates for reorganisations, dissolved formations and later national titles require checks. The approved vehicle-modification discussion permits plausible specified adaptations; it is not a blanket exemption from period identity or physical constraints.

See Forces, Campaigns and Open decisions for the consequences of these premises.